5 Smashes to Mars · parent menu

Child

The first letter joins the "find the letter" job. Name is only used by the computer voice. Both stay on this PC.

Launch

Each round picks that many jobs at random for the place he's at. He can do them in any order; the card (top left) suggests one. When they're all green, Enter launches. Enter before that does nothing bad: the jobs still to do glow softly. Free play (0): Enter always launches.

Job123
Fuel (Space)tapholdhold longer
Astronauts (Shift = bus horn)one honkone honk each (1·2·3)hold the horn
Elevator · Clear the pad (drone)big targetsmall targetsmall, then click
Thruster check (arrows)every arrowthe arrow shown ×3hold the arrow shown
Find the letterone lettertwo in a rowthree in a row
Program the countdownany number fills1-2-31-2-3-4-5
Moon / Mars: plant the flagFF + a letterF + 2 letters
Moon: moon rocks (drone)2 big3 small3, then click
Moon / Mars: crew back aboard (Shift)one honkone honk eachhold the horn
Mars: rock sample (drone → the rover drills)2 big3 small3, then click
Mars: take a picturePP + a letterP + 2 letters
Space: rescue the dog (arrows)close byfartherdrifting and tumbling
Space: bring the guitar to the ISS (arrows)close byfartherdrifting away

Hints

Times count from the last bit of progress on the suggested job. Other keys never bring hints: they're just play. The keyboard picture sits bottom right; a click on it closes it for that job, a click on the card brings it back.

Sound

Music lives in the music folder (see music/README.md). Each music key tunes the game's sound effects to that song.

Your voice

Optional. Press Record, say the line, press Stop. Recorded lines play when that job starts; nothing ever waits for them. Recordings stay in this browser profile only.

Progress

Screen

Open this menu: hold Ctrl+Shift+P for 1.5 s (on a touch screen: press and hold the top-left corner for 3 s). Leave full screen any time: hold Esc for about 2 s. To quit: "Exit full screen & pause", then close the window.